Saturday, August 25, 2012

Digital-Tutors: Particles in NUKEX

Digital-Tutors: Particles in NUKEX

Digital-Tutors: Particles in NUKEX

Digital-Tutors: Particles in NUKEX
English | .flv 991 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 2h 32mn | 1.10 Gb (With Project Files)
Release Date: June 1, 2012 | Author: Chris Glick | Required Software: NUKEX 6.3v6
Genre: Tutorials

In this NUKE tutorial we last ~ and testament learn how to use the scintilla system in NUKEX. Having particles absolutely inside our compositing package gives us some incredible new tool set for creating effects and integrating elements like never in front of. We will start by looking at the corpuscle presets and how we need to be in action in NUKE when using particle nodes. From in that place we’ll begin with the scrap emitter node, which is responsible in quest of creating initial particles. After that we inclination learn how to control our particles through basic 3D geometry in the scintilla bounce node. For most of our bit movement we’ll use nodes that imitative natural forces like wind, gravity, uproar, vortexes and drag. After we have our particles moving nicely, we can change their properties over their lifespan using the whit curve node. To gain a higher suit of control, we will use conditions, regions, and particle channels to confine the effects of our various atom nodes. Finally we’ll learn by what means to create particles from other particles and practice expressions to control our particles at the base of the same height.

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